Keen Smell. The blindstalker has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the blindstalker moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Multiattack. The blindstalker makes one bite attack and three claw attacks. It can forgo one claw attack to use its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Tail. Melee weapon attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 14 (2d10 + 3) poison damage and the target must succeed on a DC 14 Constitution saving throw or be poisoned. While poisoned in this way the target must repeat the saving throw on each of its turns. If it succeeds twice the poison is removed. If it fails twice it is paralyzed for 1d4 rounds.
Stomach acid regurgitation. Recharge 5-6:The blind stalker regurgitates it's stomach acid in a 15 foot cone. Every creature in that cone must make a DC 15 Dexterity saving throw or take 17 (2d12 + 4) acid damage.
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