Small Undead (Goblinoid), Chaotic Neutral
Armor Class 13 cloak, goggles
Hit Points 15 (6d4)
Speed 30 ft., Fly 30 ft., Swim 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws WIS +5, CHA +3
Damage Vulnerabilities Bludgeoning, Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned, Unconscious
Senses Darkvision, Passive Perception 14
Languages Aquan, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magically bound. the spellpunk upon death will implode into a color-coded explosion that matches their cloak, afterwards, their bones, cloak, and everything they were wearing vanishes except for their pair of goggles. [Trait]

Water breating self explanatory.

Captain of comerce. water spellpunks are proficient in navigations, tools, insight, and veichle(land & sea)

Actions

Spellcasting. The spellpunk casts one of the following spells, using wisdom as the spellcasting ability (spell save DC 14):

At will: [Tooltip Not Found], ray of frost[, frostbite

2/day each: shape water, misty step ice knife

Description

Spell punks are perpetrators of Spell-co’s will. They act as the corporation's arms, ears, eyes, and legs. 

As for physical description: all spell punks are small cloaked skeletons with goggles over their eyes. the color of their cloak, goggles, and often bones dictate what element they reflect.

Monster Tags: Goblinoid

Habitat: ArcticCoastalHillSwampUrban

Smalbam64

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