Small Undead (Goblinoid), Chaotic Neutral
Armor Class 10 cloak, goggles
Hit Points 2 (1d4)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws WIS +5, CHA +2
Damage Vulnerabilities Bludgeoning, Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned, Unconscious
Senses Darkvision, Passive Perception 14
Languages Blink Dog, Goblin, Primordial
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Magically bound. the spellpunk upon death will implode into a color-coded explosion that matches their cloak, afterwards, their bones, cloak, and everything they were wearing vanishes except for their pair of goggles. 

unstable location. the target who triggered Magically bound also vanishes. and apears somewhere else. location of teleportation is random and may include other planes.

Actions

Spellcasting. The spellpunk casts one of the following spells, using intelligence as the spellcasting ability (spell save DC 14):

At will: misty step, blink

2/day each: thunder step, teleport vortex warp

1/month gate

Description

Spell punks are perpetrators of Spell-co’s will. They act as the corporation's arms, ears, eyes, and legs. 

As for physical description: all spell punks are small cloaked skeletons with goggles over their eyes. the color of their cloak, goggles, and often bones dictate what element they reflect.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Smalbam64

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