Fail - Safe Detonator: Everyone in a 20 ft radius make a Dex save and take 3+10 force Damage and 2d8 fire Damage on a failed save or half as much successful one
Pack Tactics. The Crisis suit has an advantage on an attack roll against a creature if at least one of the Crisis allies is within 10 feet of the creature and the ally isn't incapacitated
Iron Fist Melee Attack.: +5 to hit, reach 5 ft., one target. Hit: 5 (3d6 + 5) [Force] damage.
Flamethrower Action Ranged Attack.: +8 to hit, range 25/30 ft., two targets. Hit: 7 (3d6 + 5) [Fire] damage. exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 3d8 fire damage and on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.
Sworn Protectors- When a creature within 5 feet of you makes an attack against a target other than you can use your reaction to take the damage instead of the other target.
Description
Crisis Suits are ancient construct sentinels made by a long-dead race but they still roam the caves and mountains and protecting them from and invaders.
Lair and Lair Actions
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