Medium Humanoid (Human), Any Chaotic Alignment
Armor Class 16 (hide armor)
Hit Points 85 (9d8 + 27)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +8, CON +8
Condition Immunities Frightened
Senses Passive Perception 12
Languages Common,orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Rage. The cheif can rage as a bonus action when rageing he takes half damage from bludgeoning,piercing,and slashing damage 

Actions

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 7) slashing damage.

Description

Beserker chiefs are amazing warriors that lead dangerous bands of berserkers through uncivilized lands 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

SirNathan422

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