Armor Class
16
(hide armor)
Hit Points
85
(9d8 + 27)
Speed
30 ft.
STR
20
(+5)
DEX
12
(+1)
CON
20
(+5)
INT
9
(-1)
WIS
11
(+0)
CHA
9
(-1)
Saving Throws
STR +8, CON +8
Condition Immunities
Frightened
Senses
Passive Perception 12
Languages
Common,orc
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Rage. The cheif can rage as a bonus action when rageing he takes half damage from bludgeoning,piercing,and slashing damage
Actions
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 7) slashing damage.
Description
Beserker chiefs are amazing warriors that lead dangerous bands of berserkers through uncivilized lands
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