Large Plant, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 60 (4d6)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +5
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Regrowth. When it comes apart it comes back together and gains 1/4 of its health back, this can only be used once.

 

Actions

Roots. Grows roots on its feet to plant it to the ground leaving it immobilized, but also can't be knocked prone.

Fist Clobber. :Unarmed Strike +3 to hit, reach #6 ft., 1 target. Hit: 2 (2d8 + 2) [Bludgeoning] damage. 

Thorn Launch. :Thorns +4 to hit, range :30 ft., # 3 target. Hit: 6 (1d12 + 3) [Piercing] damage.

Bonus Actions

Every turn it can choose to dig a tunnel 15 ft. away from its original position, allowing it to get out of harms way.

Reactions

Absorb. If a creature is within 5 ft. of the user, it will wrap around the creature storing it in its stomach area.Then every turn it will slowly damage the creature (taking 1 hp) and then healing itself (gaining 1 hp).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A big, hulking mass of sentient tumbleweeds that is extremely aggressive.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: plant

Habitat: DesertForestGrasslandHillMountainUrban

Jotaro_Kujo_Star_Platinum

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