Armor Class
15
Hit Points
201
(13d20 + 65)
Speed
50 ft.
STR
29
(+9)
DEX
8
(-1)
CON
20
(+5)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +11, CON +7
Senses
Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Cosmic Nature. Way Big can survive without breath and in the vacuum of space.
Actions
Multiattack. Way Big makes two slam attacks.
Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) bludgeoning damage.
Cosmic Ray (Recharge 5–6). Way Big crosses its arms and fires a beam of energy at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) radiant damage on a failed save, or half as much damage on a successful one.
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