Ambusher. The bloody berry has advantage on attack rolls against any creature it has surprised.
Deceptive Appearance. As long as the bloody berry remains motionless and is at least 5 feet away, it is indistinguishable from a ripe tomato.
Magic Resistance. The bloody berry has advantage on saving throws against spells and other magical effects.
Catch Up. As a bonus action, the bloody berry can magically teleport, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cauterizing Bite. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) necrotic damage plus 5 (1d4 + 3) acid damage and the target must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.
Description
Never confuse a bloody berry with a tomato and even less with the cute, harmless creature, it appears to be. Its stubby legs are not meant to run but to stand and lurk; its tiny teeth grew to be pushed into the flesh of the living. While the bloody berry patiently waits, it watches and drills its empty glare into the souls of its victims. Nobody knows where it comes from and no one can tell what it wants – like a parasite it gorges through the world and feeds on those who are unlucky enough to be chosen to suffer. A bloody berry is cautious but highly aggressive and attacks anything getting too close. The only creatures this grim creation accepts in its vicinity are others of its kind and it is not too uncommon for a bunch of bloody berries to hunt as a well-coordinated group – just to turn on each other once their game has succumbed.
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