Destruction. The Blizzard can only be destroyed by spells like "Change Weather".
Slashing Snow. Every other Turn, every Character in the Area of the Storm must succeed on a constitution saving throw or take 1d6-2 slashing damage.
Occasional Wind. Every Turn, the Blizzard must roll a d20. If it rolls higher than 15, a surge of wind blows over an area of the Blizzards choice, causing every character in that area to take 1d6 slashing damage. On a successful constitution saving throw, a character only takes half the damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments