Medium Humanoid (Human), Lawful Neutral
Armor Class 15 Light armor
Hit Points 11 (4d10 + 1)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack. Fjord can make two melee dagger attacks.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8) piercing damage, multiplied by three on a critical.

Dagger. Melee or Ranged Weapon Attack. +3 to hit, reach 5 ft. or range 10/20 ft., one target. Hit: 2 (1d4) piercing damage, doubled on a roll of 19 or 20.

Reactions

Call for Help. After making an attack, Fjord is able to call for the assistance of 1d4 guards scaled to a challenge rating of 1/8. However, this opens up an attack of opportunity for the creature he just attacked.

Description

Fjord is a human guard of the town of Morninstar. Two decades ago he left his family of artists and left to fight in the army of the local lord, Lord June Kinnu. After fighting in the Waste Wars after the fall of Interdum, he came home, started a family, and is now the local captain for his town's guard.

Lair and Lair Actions

He mainly resides in his office, where he keeps a spare dagger and light crossbow in case of intruders.

Monster Tags: NPC

Habitat: DesertUrban

Darth_Oberon

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