Medium Aberration, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 85 (9d8 + 48)
Speed 60 ft., Fly 100 ft.
STR
15 (+2)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Exhaustion, Petrified, Poisoned, Stunned
Senses Darkvision, Passive Perception 13
Languages Celestial, Deep Speech, Telepathy
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance: While the angel remains motionless, it is indistinguishable from an inanimate statue.

Pack Tactics: The angel has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Multiattack. The angel makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Aging Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the angel regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Bonus Actions

N/A

Reactions

N/A

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

"Don't Blink. Blink and your dead. Their fast. Faster than you can believe. Don't turn turn your back. Don't look away. And DON'T BLINK. Good Luck."

Saving Throws Con +8, Wis +6, Cha +5

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Angelaberration

Habitat: Underdark

JMGoliath

Comments

Posts Quoted:
Reply
Clear All Quotes