Medium Humanoid (Dwarf), Lawful Neutral
Armor Class 19
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws STR +6
Damage Immunities Fire
Senses Passive Perception 11
Languages Dwarvish, Midani, Primordial.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The priest's innate spellcastng ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It can cast the following spells innately:


At will: create bonfire, guidance, mending
1/day: continual flame

Magic Weapons. The priest's melee weapon attacks are magical.

Actions

Hammer of the Divine Forge. Melee Weapon Attack: +6 to hit, reach 5  ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, plus 9 (2d8) fire damage, and the target must succeed on a DC 13 Constitution saving throw or ignite in flames. At the start of each of the target's turns, the target makes another Constitution saving throw, taking 4 (1d8) fire damage on a failed save, or ending the effect on a success. If the target or a creature ithin 5 feet of it uses an action to put out the flames, or if some other effect douses the flames, the effect ends.

Monster Tags: dwarf

Habitat: Desert

TheLionHearted

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