Magic Resistance. Valna has advantage on saving throws against spells and other magical effects.
Spellcasting. Valna is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +11 to hit with spell attacks). Valna can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (5 slots): detect magic, identify, mage armor*, magic missile
2nd level (4 slots): detect thoughts, mirror image, misty step, spiritual weapon
3rd level (4 slots): counterspell, fly, lightning bolt, conjure animals
4th level (3 slots): banishment, Ice storm, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): [Tooltip Not Found], power word: heal
*Valna casts these spells on herself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Valna is the chief Archmage to Sohleh's mage detail of the radiant citadel, she is one of the most loyal servants of the radiant citadel and is Sohleh''s closest confidant. From some of the northern most regions of the forgotten realm, Valna was trained in sorcery of the cold elements but diversified his knowledge upon coming to the citadel. Valna is known for her bombastic and outgoing personality, however she is also known for her loyalty of the Citadel and its people.
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