Medium Monstrosity, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Petrifying Gaze. When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

Spellcasting. Amirexa is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. Amirexa has the following cleric spells prepared:

Cantrips (at will): guidance, mending, primal savagery, resistance, spare the dying

1st Level (6 slots): animal friendship, command, cure wounds, guiding bolt, sanctuary, speak with animals

2nd Level (5 slots): barkskin, blindness/deafness, hold person, silence, spike growth

3rd Level (5 slots): animate dead, dispel magic, feign death, plant growth, wind wall

4th Level (4 slots): [Tooltip Not Found], dominate beast, freedom of movement, grasping vine

5th Level (4 slots): commune, insect plague, scrying, tree stride

6th Level (1 slot): blade barrier

7th Level (1 slot): etherealness

Actions

Multiattack. The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.

Snake Hair. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

Description

A victim of a terrible curse, the serpent-haired medusa petrifies all those who gaze upon it, turning creatures into stone monuments to its corruption.

Habitat: Desert

GimbleGuerado

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