Large Monstrosity, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 45 (6d10 + 12)
Speed 40 ft., Fly 10 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
13 (+1)
Skills Athletics +6, Intimidation +7, Perception +3, Survival +3
Senses Passive Perception 11
Languages Auran Spoken through loud gobbles, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the centaurkey moves at least 30 feet straight toward a target and then hits it with a fork attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its fork and one with its talons or two with its featherbow.

Fork. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Featherbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

A centaurkey has the body of a majestic turkey topped by a humanoid torso, and arms, and a colorful turkey head. Traveling in invasive flocks, they are bound to cause mischief and fight literally anything for seemingly no reason.

Monster Tags: Misc Creature

Habitat: ForestGrassland

Auslese

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