Charge. If the centaurkey moves at least 30 feet straight toward a target and then hits it with a fork attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Multiattack. The centaur makes two attacks: one with its fork and one with its talons or two with its featherbow.
Fork. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Featherbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
A centaurkey has the body of a majestic turkey topped by a humanoid torso, and arms, and a colorful turkey head. Traveling in invasive flocks, they are bound to cause mischief and fight literally anything for seemingly no reason.
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