Incorporeal Movement. The watchghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Immune to all non-magical damage when in this form.
Detect Magic Items. At will the watchghost can detect all magic items within 60 ft by illuminating them in an icy-white light.
Turn Undead Immunity. Due to their specific purpose, they are immune to turn undead.
Multiattack. The watchghost makes two attacks with any combination of the attacks listed.
Chilling Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 22 (4d8 + 4) necrotic damage. The touch of the watchghost's hand can siphon life force from others to heal it's wounds. On a hit, the target takes necrotic damage, and the watch ghost regains hit points equal to half the amount of necrotic damage dealt.
Chill Rays. Ranged Spell Attack: +8 to hit, range 90 ft., one creature. Hit: 15 (3d6 + 4) cold damage. On a hit the targeted creature must also succeed on a DC 16 Constitution saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These freezing-cold light rays could penetrate all basic spell barriers and magical protections of 3rd level or lower
Description
A watchghost, or an unsleeping guardian, was a rare and powerful undead being that was as intelligent as it was in life. Watchghosts were not mindless like typical undead and retained their full intelligence after rising in undeath.
The upper parts of a watchghost, such as their arms, were made of white flesh, but their legs and torso were skeletal. Their eyes appeared to be deep dark holes that sunk into their face. As a whole, unsleeping guardians looked more elegant and sophisticated than other undead.
Once created, watchghosts were fully under the command of their masters, which were usually liches or powerful vampires. As they were intelligent, they were often tasked to protect items of great value, or tombs. They were fully loyal to their masters and were bound to them until their masters were slain. Watchghosts could be made to work together, if ordered to do so.
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