Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 (hide armor, shield)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws CON +4, CHA +6
Skills Intimidation +6, Performance +6
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbard surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Innate SpellCasting. The Bugbards spellcasting Ability Is charisma (spell Save DC 14) The Bugbard can innately cast the following spells requiring no material components:

3/day each: Heat Metal, Thunderwave, Hold Person

1/day: Animate Objects

Actions

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Eldritch Blast. Ranged Spell Attack: +6 to hit, range 120 ft., up to two targets. Hit: 5 (1d10 each) force damage

Description

the Bugbards of the Krogs of Prog are hairy goblinoids born for Music and Ruling Through the power of progressive rock

Monster Tags: Goblinoid

Habitat: ForestGrassland

JewcyJess

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