Martial Prowess. Advantage in STR, and DEX saving throws.
Leader. May take a minion within 10 feet and have the damage inflicted on them be transferred to a minion.
Multiattack 3.
Scimitar (Costs 1 multiattack). Melee Weapon Attack:+10 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 3) slashing damage.
Ready (Costs 1 multiattack). ready his shield giving him a +2 AC till the beginning of his next turn.
Hand Crossbow (Costs 2 multiattack). Ranged attack 30/120 one target, +8 to hit, Hit 9 (2d6) peircing damage.
Poison (Costs 1 multiattack). the next attack is modified with 1d6 of a choice of the following; Poison, Acid, Necrotic, Psycic.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. On a NAT 1 the enemy is disarmed.
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