Medium Humanoid (Any Race), Neutral Evil
Armor Class 16 (studded leather)
Hit Points 100 (10d10 + 50)
Speed 30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +7, DEX +6, WIS +3
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Martial Prowess. Advantage in STR, and DEX saving throws.

Leader. May take a minion within 10 feet and have the damage inflicted on them be transferred to a minion.

Actions

Multiattack 3. 

Scimitar (Costs 1 multiattack). Melee Weapon Attack:+10 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 3) slashing damage.

Ready (Costs 1 multiattack).  ready his shield giving him a +2 AC till the beginning of his next turn.

Hand Crossbow (Costs 2 multiattack). Ranged attack 30/120 one target, +8 to hit, Hit 9 (2d6) peircing damage.

Poison (Costs 1 multiattack).  the next attack is modified with 1d6 of a choice of the following; Poison, Acid, Necrotic, Psycic.

 

Bonus Actions

 

 

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. On a NAT 1 the enemy is disarmed.

 

Monster Tags: NPC

Habitat: DesertForestHillUrban

FerroMortum

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