Armor Class
16
(natural armor)
Hit Points
25
(6d8)
Speed
30 ft.
STR
6
(-2)
DEX
14
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The drum is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the drum must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the table remains motionless, it is indistinguishable from a normal drum.
Last Ooomph. If the drum is destroyed, every tin soldier within 60 feet of it is stunned until the end of its next turn.
Actions
Drum. Its drumbeat can be heard out to a range of 60 feet. All tin soldiers that can hear the beating drum gain a +2 bonus to their damage rolls.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/13/2022 12:46:19 PM
|
2
|
2
|
--
|
Coming Soon
|
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