Medium Swarm of Medium undead, Lawful Evil
Armor Class 20 (plate)
Hit Points 71 (4d12 + 46)
Speed 30 ft.
STR
22 (+6)
DEX
14 (+2)
CON
19 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +5, WIS +4, CHA +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 7) slashing damage.

Duel. The death knight points it sword to a creature and forces it to duel until either of them are dead. Creature must make a DC 20 charisma saving throw or be forced to a duel. When in duel, both the target or the knight are locked in combat and cant attack anything else besides each other, gain all damage resistance and spell save advantage rolls when targeted from outside sources. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

False Death (3/Day). On death, the knight can rise again with 29 (2d20 + 10) starting hit points.

Description

Black Knights are fallen warriors who pledge service to their creators, chaotic orders, and evil causes. A black knight's alignment determines their aggressiveness when encountering other creatures. Whether undertaking a quest or patrolling a realm, the knight often travels in groups. So if you see one of them out there, others are usually close by.

Monster Tags: undead

Habitat: ForestSwamp

Kentodz

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