Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 7) slashing damage.
Duel. The death knight points it sword to a creature and forces it to duel until either of them are dead. Creature must make a DC 20 charisma saving throw or be forced to a duel. When in duel, both the target or the knight are locked in combat and cant attack anything else besides each other, gain all damage resistance and spell save advantage rolls when targeted from outside sources. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
False Death (3/Day). On death, the knight can rise again with 29 (2d20 + 10) starting hit points.
Description
Black Knights are fallen warriors who pledge service to their creators, chaotic orders, and evil causes. A black knight's alignment determines their aggressiveness when encountering other creatures. Whether undertaking a quest or patrolling a realm, the knight often travels in groups. So if you see one of them out there, others are usually close by.
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