Medium Beast (Any Race), Unaligned
Armor Class 14 leather
Hit Points 42 (6d10 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +5, INT +3
Skills Acrobatics +6, Athletics +2, Perception +2, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Evasion. If the Ape Assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. All attacks made with advantage increases poison Con DC save by 3 and doubles poison Dmg

Actions

Multiattack. The assassin makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 5 (1d6+2) poison damage on a failed save, or half as much damage on a successful one.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 6 (1d8+2) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: NPC

Habitat: Urban

Dapper_Knight

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