Armor Class
10
Torn clothes
Hit Points
4
(2d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
DEX +2, INT +2
Damage Vulnerabilities
Acid, Piercing, Slashing
Senses
Passive Perception 11
Languages
Common, Dwarvish Only knows it if the individual is a dwarf., Elvish Only knows this language if its either an elf or a half-elf.
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
A conspiracy recruit takes half damage from all inhaled poisons thanks to the scarf covering their nose and mouth.
Actions
Greatstick. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Sickle. Melee Weapon Attack: +2 to hiy, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage.
Description
The conspiracy recruits are young men and women who aren't experienced in fighting nor own any real weapon. They wear scarfs over their mouths and noses to not inhale big amounts of the poisonous gases. They want to become known as champions who saved the kingdom.
Previous Versions
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11/12/2022 2:25:37 PM
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11/13/2022 9:16:38 AM
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11/14/2022 7:42:47 AM
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