Armor Class
12
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
10
(+0)
DEX
15
(+2)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2, Stealth +4
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses
Blindsight 10 ft., Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Blind. The Zombified Wererat always has the blinded condition.
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The wererat makes two attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned and take 8 (4d4) poison damage, or half as much on a successful save.
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