Medium Humanoid (Bullywug), Chaotic Neutral
Armor Class 16 Turtle Armor
Hit Points 24 (5d8 + 4)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
14 (+2)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +5, INT +4
Skills Survival +2
Damage Resistances Bludgeoning
Condition Immunities Petrified
Senses Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breath air and water

Speak With Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in bullywug.

Standing leap. The bullywug's long jump is up to 20 feet and it's high jump is up to 15 feet, with or without a running start. 

Bloodcrazed Hunters. The bullywug berzerker has advantage on creatures with less than half their hitpoints. 

Actions

Multiattack. The bullywug makes two melee attacks one with greatclub one bite.

Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) bludgeoning damage. If the target has either taken no damage or is below half hitpoints deal an extra 1d8. 

Bite. Melee Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage. On a successful bite regain hit points equal to half damage dealt.

Habitat: Swamp

GMWorlds

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