Medium Humanoid (Bullywug), Chaotic Neutral
Armor Class 15 Thick Skin
Hit Points 84 (12d12 + 6)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
15 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +5, INT +4
Skills Survival +2
Condition Immunities Petrified
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breath air and water

Speak With Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in bullywug.

Standing leap. The bullywug's long jump is up to 20 feet and it's high jump is up to 15 feet, with or without a running start. 

Kings Command: If a creature has reached 0 hitpoints but wasn't fatally wounded, the King can command them to rise again, giving them 1 hitpoint and the ability to fight until taking damage again.

Actions

Wisdom is it's spellcasting ability skill.

Cantrip:
Acid Splash
 Dex Save: 1d6 Acid DMG
Thorn Whip  Melee Attack: 1d6 Piercing DMG + Pull 10ft towards you if Large or smaller creature.


 

1st Level:
bane CHA Save: 1 min of 1d4 retracted from att. or save throws
Catapult DEX Save: 3d8 Bludgeoning DMG
Earth Tremor DEX Save: 1d6 Bludgeoning DMG & Knocked Prone + loose earth or stone becomes 10ft difficult terrain.


 

2nd Level:
Moonbeam
Con Save: 2d10 radiant DMG
Spiritual Weapon Floating weapon causing 1d8 + spellcasting ability modifier  


3rd Level:
Dispel Magic
 3rd lvl spells or lower require 10+spell lvl DC to remain active.
Wall of water  30ft wide 10ft high, 1ft thick.  

 

Habitat: Swamp

GMWorlds

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