Lich castle. The castle can only take damage when its soul vessel is attacked
Lich castle. The castle absorbs the soul of people gaining 10 hp per soul
chelicerae Attack. Weapon Attack: +10 to hit, reach 40 ft., 2 target. Hit: 5 (5d10 + 20) [force] damage.
Laser Ranged Attack. RangedWeapon Attack: +10 to hit, range 100/700 ft., 3 target. Hit: 4 (10d10 + 10) [radiant] damage.
Swarm. Creates three flying constucts with challenge level 5 when get hit with more than 20 damage
Swarm (Costs 2 Actions). Creates 5 constructs (dms choices) that attack ghe players instantly
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Is a gigantic castle that destroyes everything in his way
he was origanally created to serve a lich but the castle absorbt his soul vessel and the lich and became a living and thinking castle
Lair and Lair Actions
Its his own lair
Lair Actions
On initiative count 14 (losing initiative ties), the castle takes a lair action to cause one of the following effects; the castle can’t use the same effect two rounds in a row:
- Can summon a construct with challenge level 10
- Creates antimagic field for three rounds.
Regional Effects
The region containing a legendary monster’s lair is with undead full which creates one or more of the following effects:
- Every corpse is undead and under the control of the castle
- Every undead gets an extra 1d4 attack dice
If the the castle dies, these effects fade over the course of 1 hour
Previous Versions
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11/14/2022 7:37:27 PM
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Coming Soon
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