Small Humanoid (Goblin), Any Evil Alignment
Armor Class 12 Suit
Hit Points 26 (10d10)
Speed 10 ft.
STR
19 (+4)
DEX
19 (+4)
CON
15 (+2)
INT
20 (+5)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws CHA +8
Skills Performance +7
Condition Immunities Charmed
Senses Passive Perception 18
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. He can cast illusion

Actions

Dagger  Melee Attack. Melee Weapon Attack: +1 to hit, reach 2 ft., 1 target. Hit: 5 (1d4) [slashing] damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Goblin who Buys magical items for enormous amounts of Gold and gold bars that With true sight Or something like that can see that it are copper coins and bars

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountainSwamp

Sleepy9

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