Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Warp. Any attacker using a nonmagical weapon must make a DC 15 Strength check. If they roll under 15, the weapon disintegrates. If the weapon deals damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is automatically destroyed.
The ooze can eat through 5-inch-thick, nonmagical metal in 1 round, and 2-inch-thick, magical metal in 2 rounds.
False Appearance. While the ooze remains motionless, it is indistinguishable from a pool of lava or blood.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 11.
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