Medium Ooze, Lawful Evil
Armor Class 14
Hit Points 30 (3d10 + 15)
Speed 20 ft., Climb 15 ft.
STR
15 (+2)
DEX
8 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws CON +5
Skills Stealth +2
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 240 ft. (blind beyond this radius), Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Warp. Any attacker using a nonmagical weapon must make a DC 15 Strength check. If they roll under 15, the weapon disintegrates. If the weapon deals damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is automatically destroyed.

The ooze can eat through 5-inch-thick, nonmagical metal in 1 round, and 2-inch-thick, magical metal in 2 rounds.

False Appearance. While the ooze remains motionless, it is indistinguishable from a pool of lava or blood.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  9 (1d12 + 3) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 11.

Habitat: Underdark

SpookyBoi_Productions

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