Large Monstrosity, Chaotic Evil
Armor Class 17
Hit Points 200 (20d12 + 70)
Speed 40 ft.
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +10, CON +8
Skills Athletics +9, Intimidation +9, Perception +8
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 17
Languages Abyssal, Common, Minotaur
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Charge. If the Champion of Carnage moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. The Champion of Carnage can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the Champion of Carnage can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Blood Lust. Once the Champion of Carnage's health falls below half its total, it enters a Bloodied Rage. All attacks it makes are at advantage, and all attacks against itself are also at advantage and it uses one Legendary Action.

Smite. The Champion of Carnage can cast Wrathful Smite four times per long rest. He can also cast Blinding Smite once per day. The save for these spells is 18.

Actions

Multi Attack. The Champion of Carnage makes two attacks per Attack Action. Choose two Great Axe attacks, or One Gore attack and one Great Axe attack.

Great Axe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 6) slashing damage.

Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) piercing damage.

Legendary Actions

Legendary Actions: The Champion of Carnage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.

Sweeping Attack: The Champion of Carnage sweeps his Great Axe in a horizontal arc, All creatures within 5', in front of the Minotaur must make a DC 18 Dexterity check or take 2d12 + 6 damage and get knocked prone.

Lunge: The Champion of Carnage makes one attack with his Great Axe flinging the axe out and grabbing the chain on the end. This extends the range by 5'.

Roar: The Champion of Carnage lets out a deafening roar, everyone within 60' of the Champion of Carnage, must make a DC 18 Wisdom saving throw or become frightened for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Chosen by Mogus to enact his carnage in the lands of Theros, this champion leaves a path of blood and bodies wherever it goes. This minotaur will grow and change in time, becoming more and more like the god he follows. Eventually, the chaos he brings to the world will be too much for mortal men to halt... he must be stopped...

AdamTheGuardian

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