Large Elemental, Unaligned
Armor Class 25 Adamantime natur
Hit Points 500 (30d20 + 40)
Speed 20 ft.
STR
24 (+7)
DEX
24 (+7)
CON
30 (+10)
INT
28 (+9)
WIS
21 (+5)
CHA
24 (+7)
Saving Throws CON +18
Damage Vulnerabilities Necrotic
Damage Resistances All
Damage Immunities Acid, Cold, Fire, Force, Poison; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Passive Perception 24
Languages --
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Actions

Multiattack. He can attack two times per round

adamantime claw Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 2 target. Hit: 5 (3d10 + 5) [slashing] +3d4 radiant damage. 

Adamantime tentacel Ranged Attack. RangedWeapon Attack: +5 to hit, range 1/100 ft., 1 target. Hit: 1 (4d10 + 9) [slashing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A gigantic mass of Adamantime 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Sleepy9

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