Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.
3 Attacks
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 3d6 + 4 Piercing damage.
Claw. Melee Weapon Attack: +12 to hit, range 5 ft., one target. Hit: 1d6 +4 Slashing damage.
Can make one Bite attack and two Claw attacks
Martial Role (Sidekick TCoE)
1st-level Warrior feature
Each warrior focuses on offense or defense in their training. Choose one of the following options:
Attacker. The sidekick gains a +2 bonus to all attack rolls.
Second Wind. Can use second wind to regain 1d10+1 per short Rest
Improved Crit. Crits on 19/20
Indomitable. Can reroll a failed Saving throw, Once per long rest.
Extra Attack
Improved Defense
Tough
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.
Description
The drake is friendly to you and your companions, and it obeys your commands. In combat, the drake shares your initiative count, can either go before or after you. The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die.