Large Dragon, Neutral
Armor Class 20 (natural armor)
Hit Points 225 (17d10)
Speed 40 ft., fly 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +3, WIS +4
Skills Athletics +5
Damage Resistances One of the following: acid, cold, fire, lightning, or poison
Senses Darkvision 60ft, Passive Perception 12
Languages Draconic Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.

Actions

3 Attacks

Bite. Melee Weapon Attack:  +12 to hit, reach 5 ft., one target. Hit: 3d6 + 4 Piercing damage. 

Claw. Melee Weapon Attack: +12 to hit, range 5 ft., one target. Hit: 1d6 +4 Slashing damage.

Can make one Bite attack and two Claw attacks

Bonus Actions

Martial Role (Sidekick TCoE)

1st-level Warrior feature

Each warrior focuses on offense or defense in their training. Choose one of the following options:

Attacker. The sidekick gains a +2 bonus to all attack rolls.

Second Wind. Can use second wind to regain 1d10+1 per short Rest

Improved Crit. Crits on 19/20

Indomitable. Can reroll a failed Saving throw, Once per long rest.

Extra Attack

Improved Defense

Tough

Reactions

Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.

Description

The drake is friendly to you and your companions, and it obeys your commands. In combat, the drake shares your initiative count, can either go before or after you. The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. 

Monster Tags: Sidekick

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