Armor Class
10
Hit Points
12
(3d6 + 1)
Speed
20 ft.
STR
2
(-4)
DEX
11
(+0)
CON
12
(+1)
INT
14
(+2)
WIS
6
(-2)
CHA
12
(+1)
Condition Immunities
Exhaustion, Frightened
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The hamster has advantage on Wisdom (Perception) checks that rely on smell.
Addiction. This hamster has disadvantage on constitution saving throws
Cheeks of Holding. This hamster's cheeks have the same properties as a bag of holding. Any object smaller than 2" in diameter can be safely stored in the cheek
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
Bonus Actions
Primal Screech. Each creature within 20ft that can hear you must make a DC 9 wisdom saving throw. On a failed save each creature has disadvantage on its next attack against you until the start of your next turn.
Comments