Lord of the Nine Supremacy. If Asmodeus's ruby is reduced to 0 hit points, the ruby explodes and Asmodeus regain its innate abilities, which are the following:
- Innate spells
- Legendary resistance
- Counterspell
- Mythic Actions
Aura of submission. Each creature that enter the space within 20 ft of Asmodeus must make a DC 24 Charisma save or fall under the command spell. If a creature succeed three times on this saving throw, the creature is immune to the effect for 24 hours. Devils have disadvantage on the save.
Magic Weapons, Resistance and Items. Asmodeus’s weapon attacks are magical, and he is resistant to attacks from magical weapon and immune to attacks from non-magical weapon. Asmodeus carries the following items: Ruby of Asmodeus (removed from the Rod and planted on its forhead), ring of protection +3, bracers of defense.
Ruby of Asmodeus. Asmodeus is invulnerable (see below) until the ruby in his fronthead is destroyed. The ruby is an object, it has an AC of 25 and a +12 bonus to all saving throws. There is 50% chance that one of the following effects activates when the ruby takes damage from an attack that targets it. Roll a d6 to determine the effect.
- Electrified Rage. ''Aaaaaaarrrrrr '' - A 150 ft long 10 ft wide line of red lightning irrupts from the ruby and target the attacker. Each creature in the line between Asmodeus and the attacker must make a DC 24 Dexterity saving throw or take 53 (15d6) lightning damage. The damage ignore lightning resistance.
- Radiant Injonction. ''Ouvrez les yeux, je suis le maître incontesté en ces lieux ou sombrez dans les ténèbres pauvres ignorants'' - A torrent of radiance immerges from the ruby and target one random creature on the ground in front of Asmodeus. The target and each creature within 30 feet of it must make a DC 24 Constitution saving throw or take 53 (15d6) radiant damage and become blind for 1 minute.
- Hellfire Torrent. ''J'ai appris aux anges ce qu'était la bravoure et la ténacité.'' - The ruby expulse a 75 cone of celestial hellfire in front of Asmodeus. Each creature within the area must succeed on a DC 24 Dexterity saving throw or burn in pain for the next minute. A burning creature takes 23 (9d4) hell fire damage at the start of each of its turns, or until an action is used to dispel the flame. (a spell that deals cold damage or dispel magic can dispel the flame, magic healing or restoration spells only douse the flames for one turn)
- Aura of Might.''D'aucun n'égale ma puissance'' - Each creature within 60 ft of Asmodeus must make a DC 25 Charisma saving throw or be stunned until the end of Asmodeus next turn.
- Paladium Weakness.''Prosternez-vous devant le maître des enfers et je ferai de vous des demi-dieu'' - The ruby's invulnerability feature is deactivated until the start of Asmodeus next turn.
- Recharge. ''Vous voulez reprendre votre souffle ? Il n'y a pas de répit pour les traîtres'' - The ruby becomes dark and pulse rapidly (if already pulsing, reroll) .
Innate Spellcasting (available once the ruby is destroyed). Asmodeus's spellcasting ability is Charisma (spell save DC 27). He can innately cast the following spells, requiring no material components:
At will: [detect magic], [detect good and evil], [dispel magic], [dominate monster], white [fireball], [teleport]
3/day each: [feeblemind], [mass suggestion], [meteor swarm], [power word kill]
Legendary Resistance (once the ruby is destroyed), (3/Day). If Asmodeus fails a saving throw, he can choose to succeed instead.
Invulnerability. The ruby implanted in Asmodeus forehead has a number of hit points determined at the DM's discretion. The ruby must be destroyed in order to harm Asmodeus.
Until the destruction of the ruby, Asmodeus is immune to bludgeoning, piercing and slashing damage in addition to all its other immunities and he is resistant to all other types of damage. While the ruby is intact, Asmodeus is immune to all conditions, he can't be banished or constraint by any means including powerful magic.
To target the ruby, an attacker has a -5 penalty to hit. Only magical weapon or spells can damage the ruby. Critical hits against the ruby are normal hits.
Multiattack. Asmodeus makes two attacks, either which can be with its Scythe, its Hand of Suffering, or a spell once the ruby is destroyed.
Scythe Sweep. ''vous méritez tous de souffrir'' - Melee Weapon Attack: +19 to hit, reach 15 ft., up to three targets. Hit: 23 (2d10 + 10) slashing damage plus 25 (4d10) hellfire damage.
Hand of Suffering. ''proclamez votre allégeance, et vous serez libre'' - Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 16 (1d10 + 10) bludgeoning damage plus 25 (4d10) psychic damage. Until the grapple ends, (escape DC 28) the target takes the 16 (1d10 + 10) bludgeoning damage plus 25 (4d10) psychic damage at the end of each of its turn. The grapple ends if the target escape or if it swear an oath of allegiance to Asmodeus. While under this oath the target follows Asmodeus orders and act as his ally. Only a divine intervention or a wish spell can break the oath.
Asmodeus can take one reaction from the following:
Wing Attack of Opportunity. ''ne partez pas, ne partez pas, je n'en ai pas fini avec vous'' - Melee Weapon Attack: +19 to hit, reach 15 ft., up to three targets. Hit: 23 (2d10 + 10) force damage and the target is prone.
Counterspell (Mythic, Lord of the Nine Supremacy only). ''non.. je ne le permettrai pas'' - Asmodeus can cast counterspell. The spell is cast as a 9th level spell.
Asmodeus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn unless a ruby's effect activates . Asmodeus regains spent legendary actions at the start of his turn.
Invisible Swarm (Costs 1 Action). ''Faites couler le sang mes petits diablotins'' - Asmodeus summons an invisible swarm of imps. The last creature that hits Asmodeus with an attack or deal damage to him with a spell or a magical effect, hears a swarm of creatures approaching. It must take its reaction to succeed on a DC 16 Stealth check or being targeted by Asmodeus invisible swarm of imps and take 25 (6d6) piercing damage. On a successful save, the swarm target an ally of the target that is within 10 feet of it. Then, the swarm vanish.
66 Torments (Costs 2 Actions). '' toi ! que les 66 tourments t'accablent '' - One creature within 120 ft of Asmodeus must make a DC 25 Constitution saving throw or take 66 psychic damage.
Once the ruby is destroyed, Asmodeus can use the options below as legendary actions.
Arcane Disruption. ''inutile d'essayer, vous êtes trop faibles'' - If the attack is not a spell or a magic effect, it automatically miss. If a spell is targeting Asmodeus, it as no effect on him and returns to the attacker. The attacker must act as if the spell was targeting himself.
Hurl Through Cavernus (Costs 2 Actions). ''prenez donc un instant seul, pour réfléchir à mon offre'' - Asmodeus targets a creature he is grappling. The target must succeed on a DC 25 Charisma saving throw or take 49 (8d10) psychic damage and be banished to Avernus for 6 rounds. At the end of its next turn, the target can repeat the save. On a success, it reappears in an unoccupied space within 10 feet of Asmodeus.
Description
Tell your own story about Asmodeus. In my story Asmodeus was cursed and became progressively insane over the course of decades. On one of its worst day, he removed the ruby from his famous Ruby Rod and planted it in its forehead.
Also, i created different kind of fire to overcome fire immunity (like white fire and dark fire). A creature immune to fire is resistant to the other fire types, and a creature resistant is not.
Lair and Lair Actions
As long as Asmodeus is in the Nine Hells, its dominance affects the environment around him.
On initiative count 25 (losing initiative ties), Asmodeus takes a lair action to cause one of the following effects; Asmodeus can’t use the same effect two rounds in a row:
- The Floor is Lava. ''Mon feu est si brûlant, que même les élémentaux en sont jaloux.'' - Unbearable heat comes from the ground, every creature currently on the ground within 120 ft of Asmodeus takes 15 hellfire damage .
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Bow to your Doom. ''Inclinez vous devant le maître de votre destinée'' - A random enemy of Asmodeus must make a DC 24 Charisma save (devils have disadvantage on the save) or be forced to drop all items it's holding and take its action to fall on its knees (prone) and bow to Asmodeus. Due to the infernal heat of the ground, the target must take a bonus action on its next turn to gather items dropped on the ground or take 10 hellfire damage.
- Doubt of Allegiance. ''Je suis votre seigneur, je vous ordonne de me servir !'' - All the devils commanding officers that are enemy of Asmodeus, must make a DC 24 Charisma saving throw. On a failed save, the army lose their general's power-dice for the next battle round.
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