Medium Dragon, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
15 (+2)
Skills Arcana +3, Deception +4, Intimidation +4, Perception +2, Persuasion +4
Condition Immunities Paralyzed
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 12
Languages Common, Common (Nerakan), Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Death Throes. When a bozak dies, the flesh shrivels and disintegrates, leaving behind just a skeleton and a cloud of dust. The skeletal remains explode and every creature within a 10 ft. radius of it must make a DC 12 Dexterity saving throw or take 10 (3d6) points of piercing damage on a failed save, or half as much on a successful one.

Disease Immunity. Draconians are immune to all diseases.

Draconic Heritage. Draconians cannot be put to sleep by magic.

Glide. While unable to fly, Bozak can use their wings to glide, negating any falling damage from any height. They can travel horizontally up to four times the vertical distance they descend.

Inspired by Dragons. Draconians were created to serve alongside evil true dragons. When they fight alongside them, their morale and zealousness allow them to fight with greater ferocity than normal. When under the command of a true dragon, draconians get Advantage on all attack rolls and saving throws.

Low Metabolism. Draconians can survive on meager and sparse nourishment. They require only one-tenth of the food and water it takes to sustain a human.

Magic Resistance. Draconians have Advantage on saving throws against spells and magical effects.

Spellcasting. The Bozak draconian is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The Bozak has following sorcerer spells prepared:
Cantrips (at will): blade ward, fire bolt, friends, mage hand, true strike
1st level (4 slots): magic missile, shield, sleep
2nd level (3 slots): invisibility, web

Actions

Multiattack. A bozak can make either two claws and a bite attack, two shortsword attacks, or two longbow attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d6 +1) slashing damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 1) piercing damage.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d6+1) piercing damage.

Longbow. RangedWeapon Attack: +3 to hit, range 150/300 ft., 1 target. Hit: 6 (1d8 + 1) piercing damage.

Description

Draconians are a race of dragon humanoids, also called dragonmen because they walk upright and are human-sized. Draconians have scaly bodies like a dragon's, a snout and short stubby tail.

Created in order to fill the ranks of the dragonarmies of the Dark Queen Takhisis, the generals of the dragonarmies generally used draconians as shock troops. They are not natural creatures of Krynn. They were created from the eggs of metallic dragons using dark magic called the corruption ritual. These rituals were carried out by Dracart, a wizard of the Black Robes, WyrIlish, a priest of Takhisis, and Harkiel, a vile and dark-hearted red dragon.

One egg yielded dozens of young draconians. depending on the color of the dragon egg the draconian can be one of 5 types: Aurak, Baaz, Bozak, Kapak and Sivak.

Bozak draconians are hatched from bronze dragon eggs in the vile ritual that is used to create them.  They are cunning and determined sorcerous beings.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Irondrake

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