Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Variant. Each Zombie has a variant type. Roll a d6 on the Variant Table once for each zombie to determine what variant they are.
Overwhelm. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) Slashing damage.
Feed. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 1) Piercing damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/15/2022 11:46:04 AM
|
5
|
1
|
1
|
Coming Soon
|
|
|
11/15/2022 12:11:09 PM
|
7
|
1
|
--
|
Coming Soon
|
Comments