Large Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 23 (4d8)
Speed 20 ft.
STR
17 (+3)
DEX
10 (+0)
CON
17 (+3)
INT
3 (-4)
WIS
8 (-1)
CHA
3 (-4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages of its creator but speach is limeted
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Immutable Form. The abomination is immune to any spell or effect that would alter its form.

Magic Resistance. The abomination has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abomination’s weapon attacks are magical.

Actions

Multiattack. The abomination makes one slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5–6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Scarab_K

Comments

Posts Quoted:
Reply
Clear All Quotes