Immutable Form. The golem is immune to any spell or effect that would alter its form.
Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks and a power slam.
Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 7) bludgeoning damage.
Power Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 29 (3d12 + 12) bludgeoning damage with bonus 15 (2d10 + 6) force damage.
Rage (2/day). The golem can activate its rage to deal bonus 5 (1d10) bludgeoning damage on every attack, the rage last for 3 turn.
Hardbody. The golem reduce damage taken from all source by 12 (2d8 + 5).
Description
The awakened flesh golem is the peak of mass produced meat shield that could take a lot of punishment and deal as much or higher in return. Some flesh golems that survived for so long have a chance to awaken their true potential when they have enough body mass or specific mutation and trigger the awakening phase.
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Posted Oct 6, 2024This is a truly horrifying concept if you mean awakened in the druidic sense