Keen Smell. The Curse-Reindeer have advantage on Perception tests featuring smell.
Blood-slick: A creature that begins a move within 5 ft. of a Bloody Reindeer must succeed a DC 11 Dexterity saving throw or become prone, as they slip on the unnaturally slick blood that oozes out around the Reindeer.
Raking Gore. Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 7 (1d8 + 3) piercing damage, must move at least 20 ft. in the same turn before using this attack.
Horrifying Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Vicious Charger. A Bloody Reindeer may take either the dash or disengage actions, or make an additional Horrifying Bite attack, as a bonus action.
Lair and Lair Actions
Previous Versions
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11/14/2022 1:35:12 PM
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11/15/2022 2:14:51 PM
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