Medium Beast, Neutral Evil
Armor Class 14 natural armor
Hit Points 31 (7d8)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
5 (-3)
WIS
14 (+2)
CHA
6 (-2)
Skills Perception +4, Stealth +5
Senses Blindsight 30, Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Curse-Reindeer have advantage on Perception tests featuring smell.

Blood-slick: A creature that begins a move within 5 ft. of a Bloody Reindeer must succeed a DC 11 Dexterity saving throw or become prone, as they slip on the unnaturally slick blood that oozes out around the Reindeer.

Actions

Raking Gore. Melee Weapon Attack: +6  to hit, reach 5 ft. one target. Hit: 7 (1d8 + 3) piercing damage, must move at least 20 ft. in the same turn before using this attack.

Horrifying Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage. 

 

Bonus Actions

Vicious Charger. A Bloody Reindeer may take either the dash or disengage actions, or make an additional Horrifying Bite attack, as a bonus action.

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/14/2022 1:35:12 PM
2
1
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Coming Soon
11/15/2022 2:14:51 PM
3
1
--
Coming Soon
raynbowbrite

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