Huge Undead, Neutral Evil
Armor Class 20 Natural armor
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR
23 (+6)
DEX
30 (+10)
CON
28 (+9)
INT
30 (+10)
WIS
30 (+10)
CHA
25 (+7)
Saving Throws STR +14
Skills Stealth +4
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Necrotic
Senses Darkvision 60 ft., Passive Perception 18
Languages cannot be understood by any living creature, only by undead
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. All light within 100 ft of the reaper is dim light and does not increase to bright light using darkvisionWhile in dim light or darkness, the reaper can take the hide action as a bonus action.

Sunlight Weakness. While in sunlight, the reaper has a disadvantage on attack rolls, ability checks, and saving throws.

Actions

Life Drain. The Reaper's arm extends out 100 ft in a very inhuman way, any attacks against the Reaper have an advantage while its arm is outstretched. If the arm is already outstretched then it can use a bonus action to either withdraw the arm or move it to another creature and perform the attack again. 

Melee Weapon Attack: 1d20+8 to hit, reach 10 ft., one creature. Hit: 6d12+6 necrotic damage and the target's Strength score is reduced by 1d8. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a round without using any actions or movement.

If any creature dies from this attack, a shadow rises from the corpse instantly, and the reaper gains hit points equal to the damage it dealt to the creature. The reaper's strength bonus is also increased by 10% of the dead creatures. 

Legendary Actions

This creature has 3 legendary actions per round

Call Of Death (1 action) the reaper's arm extends directly down into the ground and yanks up a pure black bone that absorbs light. (all light does not exist for 5 ft around it) the reaper then slams the bone on the ground, causing any amount of undead creatures with a total cr of 10.

Bone armor (2 actions) bones shoot out 5 ft in every direction then slam back into the reaper, wrapping him in a flexible shell of bone, this defense increases his AC by 5, and his strength bonus by 2.

Disabling Gaze (3 actions) The reaper stares directly at the closest creature, peering into its soul and causing it to feel all the pain it has experienced in its entire life mixed together for 2 rounds. On a failed int check (dc20) the target becomes paralyzed and screams in agony for 2 rounds, temporarily deafening any creature in its surrounding area. On a successful check, the target has a disadvantage on all rolls for the rest of the round. 

Mythic Actions

This creature has 1 mythic action per round

Summon Flesh

Habitat: UnderdarkUrban

ThorginTheGood

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