Medium Humanoid (Kenku), Chaotic Neutral
Armor Class 14 (leather)
Hit Points 26 (6d8)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
16 (+3)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws DEX +5, INT +5
Skills Deception +4, Perception +4, Stealth +5
Senses Passive Perception 14
Languages Infernal, Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.

Actions

Hellfire Warhammer +1. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.

Aquibian

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