Armor Class
14
(leather)
Hit Points
26
(6d8)
Speed
30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
10
(+0)
INT
16
(+3)
WIS
15
(+2)
CHA
10
(+0)
Saving Throws
DEX +5, INT +5
Skills
Deception +4, Perception +4, Stealth +5
Senses
Passive Perception 14
Languages
Infernal, Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.
Actions
Hellfire Warhammer +1. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
Comments