Surprise Takedown. If the Creeping Tongue surprises a creature and hits them with an attack during the first round of combat, the creature must make a DC 13 CON saving throw or be stunned until the end of their turn.
Regeneration. The Creeping Tongue regains 10 hit points at the start of its turn if it has at least 1 hit point. If the Creeping Tongue takes radiant, this trait doesn't function at the start of the Creeping Tongue next turn.
Sunlight Hypersensitivity. The Creeping Tongue takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Tongue. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20 ft., one target. Hit: (1d10 + 2) bludgeoning damage, and the target is grappled (escape DC 13) and pulled up to 20 feet toward the Creeping Tongue.
Swallow. If a creature is still grappled at the start of Creeping Tongue next turn and is Medium or smaller, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the Creeping Tongue, and it takes (3d6) acid damage at the start of each of the Creeping Tongue 's turns. The Creeping Tongue can have only one target swallowed at a time. If the Creeping Tongue dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Description
The Creeping Tongue is very muscular with gray skin and very dark blue hair, set noticeably far back on their head to make room for the two small horns that protruded from either side of their forehead. They have two pairs of eyes, one large and cat-like of a green color and the other more squinted and set above the first, their irises red. The most notable features were their extremely long tongue and the navy blue arrows that patterned their nose and forearms, a large blotch of a similar color on each temple.
Comments