Medium Or Small Humanoid, Chaotic Evil
Armor Class 15 Leather armor
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
17 (+3)
Damage Resistances Fire, Necrotic, Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Common Void speech, common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Void-touched: Each summoner aligns with the void, Sacrificing pieces of his or her soul to harness said connection to the void. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).

Void flame (Fire): The summoner has resistance to fire damage. It can cast the produce flame cantrip at will and can cast heat metal or scorching ray three times per day.

Summon: the Summoner screams in agony as a portal is ripped open briefly connecting the void and this world. Void beasts called to this plain will serve any void touched. 1d6 summoned creatures appear cr rating and type at DM’s discretion

Shadow Step: when in dim light or darkness, as a bonus action The void summoner can teleport up to 60 feet to an unoccupied space that is also in dim light or darkness.

Actions

Ritual knife: Melee weapon +4 to hit, reach 5ft., One target. Hit: 4 (1d4 +2) slashing damage plus 7 (2d6) poison damage.

Description

Dabbling in void magic often leads to madness and a horrific death. A void summoner is a spellcaster whose reckless search for power has left them with the Void Itself Leeching their soul.
The driving purpose of a void summoner is to serve a more powerful void-touched in hopes of extending their existence. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/15/2022 9:59:35 PM
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Coming Soon

Monster Tags: humanoid

Habitat: Urban

Jwilloughby

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