Medium Humanoid (Shapechanger), Any Alignment
Armor Class 12 in humanoid form, 15 (natural armor) in drake or
Hit Points 88 (11d8 + 33)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7
Skills Athletics +7, Perception +6
Damage Resistances Lightning
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft, Passive Perception 11
Languages Common (can't speak in drake form)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shapechanger. The weredrake can use its action to polymorph into a drake-humanoid hybrid or into a drake, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack . The weredrake makes two attacks: two with its scimitar (humanoid form) or one with its bite and one with its tail (hybrid or drake form).

Scimitar(humanoid form only). Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) [slashing] damage. 

Bite(hybrid or drake form only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with weredrake lycanthropy.

Tail(hybrid or drake form only).
 Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
4/8/2019 9:25:06 AM
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