Medium Undead, Neutral Evil
Armor Class 8
Hit Points 10 (3d8 + 9)
Speed 20 ft.
STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

PACK TACTICS: The zombie has advantage on an attack roll against a creature if at least one of the zombie's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.

Bite:Melee weapon attack:+3 to hit,reach 5 ft.,1d4+1,on a hit the target must make a DC 10 con save,on a failed save the target becomes a apocalypse zombie when they die.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

IJScan

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