Armor Class
8
Hit Points
10
(3d8 + 9)
Speed
20 ft.
STR
12
(+1)
DEX
10
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
6
(-2)
CHA
4
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
PACK TACTICS: The zombie has advantage on an attack roll against a creature if at least one of the zombie's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.
Bite:Melee weapon attack:+3 to hit,reach 5 ft.,1d4+1,on a hit the target must make a DC 10 con save,on a failed save the target becomes a apocalypse zombie when they die.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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