Tiny Fiend (Devil), Lawful Evil
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws INT +2
Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, Infernal Void Speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devil's Sight. Magical darkness doesn't impede the imp's darkvision.

Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.

Void Minion. Reports to higher ranking void beings about targets

 

Actions

Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

VoidBolt. You create a Bolt of void and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Slashing damage. Hit or miss, the Bolt then explodes. The target and each creature within 5 feet of it must succeed on a Wisdom saving throw or take 2d6 psychic damage and become blind for 2 rounds.

 

Bonus Actions

Void Call when it finds a void target (a void item or void being requested to be returned to the void) reveals the location using psychic powers it will call its hunting party if engaged in combat the party will show up in 3 rounds if this imp is not killed

Description

the void imp is a low ranking void being that serves the void. it is commonly used as a servant or a recon for void hunting party's. they are not defenseless themselves but do not engage in combat on their own has a unique void type spell known to them.

Monster Tags: DevilShapechanger

VoidHades

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