Gargantuan Construct (Demon, Titan), Neutral
Armor Class 32 (natural armor, granite)
Hit Points 601 (30d20 + 280)
Speed 20 ft.
STR
30 (+10)
DEX
13 (+1)
CON
30 (+10)
INT
12 (+1)
WIS
22 (+6)
CHA
22 (+6)
Saving Throws DEX +10, INT +10, WIS +15
Damage Resistances All
Damage Immunities Fire, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 100 ft., Tremorsense 500 ft., Truesight 20 ft., Passive Perception 15
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Last Stand. When below 150 hit points, Arughorth can reinforce himself with magical barrier that gives +7 bonus AC but halved movement speed until it dies or healed above the threshold.

Magic Barrier. Arughorth creates a magic barrier every 3 turn that last until the end of his turn. Absorbing damage from all source with 100 (6d20 + 60) hit points.

Immutable Form. Arughorth is immune to any spell or effect that would alter his form.

Magic Resistance. Arughorth has advantage on saving throws against spells and other magical effects.

Magic Weapons. Arughorthr's weapon attacks are magical.

Actions

Multiattack. Arughorth makes three ballista or two cannon attacks.

Ground Slam. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 41 (5d10 + 16) bludgeoning damage and knockback creatures around the main target 10 ft. away. When The End is active, deals extra 15 (2d10 + 4) force damage.

Ballista. Ranged Weapon Attack: +20 to hit, range 120/480 ft., one target. Hit: 25 (3d10 + 10) piercing damage. When The End is active, deals extra 11 (2d8 + 2) force damage.

Cannon. Ranged Weapon Attack: +15 to hit, range 80/320 ft., one target. Hit: 41 (4d12 + 16) bludgeoning damage. When The End is active, deals extra 15 (2d10 + 4) force damage.

Mortar. Ranged Weapon Attack: +19 to hit, range 120/480 ft., one target. Hit: 18 (2d10 + 10) bludgeoning damage. Creatures 10 ft. around the main target must make DC 22 Strength saving throw, taking full damage and be knocked back 10 ft. away on a failed save. On a successful save, takes no damage. When The End is active, deals extra 7 (2d6 + 1) force damage.

Thundering Roar (3/Day). Arughorth lets out an earth-shattering scream, creatures within 50 ft. radius must make a DC 24 Charisma saving throw, taking 1 damage and be frightened for 2 turn on a failed save. The targets can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If targets saving throw is successful, it the scream wont affect them. When The End is active, cant use this ability.

Poison Gas. Arughorth released poisonous gas that surrounds its body that last for 3 turn. Creatures within 5 ft. around the titan takes 18 (3d8 + 7) poison damage.

Ram. Melee Weapon Attack: +19 to hit, reach 100 ft., one target. Hit: 31 (3d12 + 12) bludgeoning damage and be knocked back 15 ft away. Creature that is in the trajectory between the golem and the main target must make DC 22 Dexterity saving throw or be trampled, taking full damage on a failed save. On a successful save, take no damage. When The End is active, cant use this ability.

White Fire. Arughorth exhales a wave of white fire in a 50 ft. cone. Each creature in that area must make a DC 24 Wisdom saving throw, taking 13 (2d12) fire damage and cant heal or be healed for 2 turn on a failed save. The targets can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If targets saving throw is successful, the fire wont affect them. When The End is active, cant use this ability.

Reactions

Colossal Soul. Arughorth's spirit reduces all magical damage taken by 25 (3d10 + 10).

Infernal Granite Exterior. Arughorth reduces damage taken from melee attacks by 20 (2d12 + 8) and burn creatures 5 ft. around him by 6 (2d4 + 2) fire damage.

Legendary Actions

Arughorth can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arughorth regains spent legendary actions at the start of its turn.

Thundering Roar (3/Day). Arughorth uses Thundering Roar.

Poison Gas (Costs 5 Actions). Arughorth uses Poison Gas.

White Fire (Costs 4 Actions). Arughorth uses White Fire.

Ram (Costs 4 Actions). Arughorth uses Ram.

Mythic Actions

Arughorth filled with rage and hatred towards his enemies, he denies death for one last time to destroy anyone or anything that dared to attack him.

The End. When his hp reached 40, he released an earth shattering scream, losing all of his AC, reactions, legendary actions and cant move or use abilities that involved moving. He cant heal or be healed but every attack he received only deal 1 damage. Also give him bonus force damage on every attack.

Monster Tags: DemonTitanconstruct

Kentodz

Comments

Posts Quoted:
Reply
Clear All Quotes