Gargantuan Celestial, Any Alignment
Armor Class 23 Natural Armor
Hit Points 615 (30d20 + 300)
Speed
STR
20 (+5)
DEX
25 (+7)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws INT +19, WIS +19, CHA +19
Skills Arcana +30, History +30, Intimidation +30, Religion +30
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Blindsight 600 ft., Truesight 600 ft., Passive Perception 30
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Unkillable. Unless westia's hit points were reduced to 0 by a weapon with the "God Slayer" trait, at the start of her next turn she regains 100 hit points

Immutable Form. As a goddess Westia's form cannot be changed against her will. 

Awe Inspiring. Any creature of Westia's choice who can see her is frightened. 

Legendary Resistance (4/Day). If Westia fails a saving throw she can choose to succeed instead. 

Sunlight Sensitivity. Due to her long imprisonment in the underdark, while in sunlight, Westia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Mind Reader. Westia can read the surface level thoughts of any creature within 1000 feet. This gives her advantage on saving throws and imposes disadvantage on attacks against her. This effect fails if the target uses the Mind Blank spell.

Actions

Conjure Barrage. Westia conjures 4 meteors which strike targets of her choice within 1000 feet. Each meteor deals 1d10+10 force damage.

Psychic Wail (recharge 5-6).  Westia magically emits psychic energy in a 100 foot radius. Each creature in that area must succeed on a DC 25 Intelligence saving throw or take 44 (8d8 + 8) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

10th Circle Magic. Each of the abilities below counts as a spell of the 10th level for the purposes of dispel magic and counterspell. The duration of all of these spells is 'until dispelled'. 

Restore. Westia restores a creature or object other than herself to it's previous condition. An object instantly is restored to the condition of Westia's choice. A creature is revived, if it was dead, and regains all hit points and is alive under Westia's control. 

Create. Westia creates up to 10 objects of size huge or smaller within range.  The objects have ac 15 and 50 hit points each.

Destroy. Westia picks a target object or creature within 120 feet. If the target is an object incapable of movement it is reduced to ash. Otherwise the target makes a DC 25 dexterity saving throw, taking 20d10 force damage on a fail or half on a success.

Imprison. Westia seals a creature into a sealed demi-plane. This plane can only be escaped via the Plane Shift spell cast from within. If Westia maintains concentration on this effect for 1 minute it becomes permanent. 

Control. Westia chooses a construct or object within 100 feet. Westia takes control of a the target. The target follows Westia's mental or verbal commands without question. 

Destroy Arcana. Westia ends of a spell of her choice within 120 feet, or destroys a magic item. This effect cannot destroy an item infused with God's Blood. 

Move. Westia can teleport to a location of her choice on any plane. When she does this and moves across planes, due to the planar divide, her current hit points are halved. 

Bonus Actions

Change Shape. Westia can take any form she wishes, of any size. This does not effect any of her game statistics.

Reactions

Stop. This counts as a spell of the 10th level for the purposes of counterspell. If an enemy attacks or casts a spell at Westia, Westia can stop that spell or that attack as a reaction. When she does, the attack or spell ends without any effect.

Legendary Actions

Westia is a Legendary being, she has 4 legendary actions and regains all of her legendary actions at the start of her turn. 

10th Circle Magic (Costs 3 Actions). Westia casts one of her 10th level spells.

Teleport. Westia magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space.

Conjure Barrage. Westia uses her Conjure Barrage action. 

YourGmJay

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