Keen Hearing and Smell. The cat has advantage on Wisdom (Perception) checks that rely on hearing and smell.
Nine Lives. If the cat is reduced to 0 hit points, it can make a DC 15 charisma saving throw. On a success, it drops to 1 hit points instead. The cat can use this feature a total of nine times.
Wall Fighter. The brick cat has advantage on ranged attack rolls while behind three quarters cover or more.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Brick Gun. Ranged Weapon Attack: +5 to hit, range 240/480 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Lair and Lair Actions
Lair and Lair Actions
Brick cats cooperate to build surprisingly large fortresses out of brick. These fortresses will usually be home to around 45 (10d8) brick cats, each with their own room and role in the society. A fortress will always have sleeping rooms, a forge, an oven to create more bricks and some form of exercise and recreational area. It is common for brick cats to build their fortresses close to good clay deposits, and use said clay to create more bricks which they then sell to neighbouring groups and communities.
Lair Actions
On initiative count 10 (losing initiative ties), the cat takes a lair action to cause one of the following effects; the cat can’t use the same effect two rounds in a row:
- Brick Cannon. The brick cat chooses a point in the wall within 30 feet of it. A burst of bricks erupt in a 15 foot cone from that wall. All creatures within that cone must attempt a DC 13 dexterity saving throw, taking 9 (2d8) bludgeoning damage on a failed save or half as much on a successful one. On a failed save, a creature is also blinded until it or an ally uses an action to clear the brick dust from its eyes.
- Brick Dust. Brick dust covers either a 30 foot diameter circle or four connected ten times ten feet squares in brick dust. Until the cat takes another lair action, or until a strong wind disperses it, the area is heavily obscured. Furthermore, a creature that starts its turn in the area, other than brick cats, must attempt a DC 15 constitution saving throw. On a failure, it is poisoned for 1d4 rounds and begins to cough loudly.
- Flying Bricks. The brick cat causes a brick to break free from the wall and fly at a high speed towards one creature within 90 feet of it, making a ranged spell attack using charisma (+5 to hit). On a hit, a creature takes 12 (2d8 + 3) bludgeoning damage and must succeed on a DC 13 strength saving throw or be knocked prone. The brick then shatters.
- Wall Tricks. The brick cat forces a 20 foot section of any brick wall within 120 feet of it to move. It can for example cause the wall to close a corridor in the middle, or open up an opening into another chamber. Each 5 foot section of a brick wall is 3 feet thick, has AC 19 and 150 hit points. If a 5 foot section is reduced to 0 hit point, it collapses into a pile of rubble.
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