Huge Monstrosity, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 100 (10d10 + 50)
Speed 30 ft., Fly 50 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
17 (+3)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws CON +7
Damage Vulnerabilities Fire, Radiant
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Frightened, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 18
Languages Common common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Tail Spike Regrowth. The Manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes three attacks: one with its bite, two with its claws, or three with its tail spikes.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 4) piercing damage. This attack restores health equal to the damage inflicted 

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 2) slashing damage. This attack restores health equal to half the damage inflicted 

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 4) piercing damage. This attack restores health equal to half the damage inflicted 

Bonus Actions

As a bonus action, the manticore can regrow one tail spike. 

Reactions

Once between turns as a reaction, this creature can avoid one attack by turning into a swarm of bats and repositioning up to 30' away

Description

A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.

Monster Tags: undead

Habitat: ArcticForestGrasslandHillMountainUnderdark

tonyrago6

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