Tail Spike Regrowth. The Manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Multiattack. The manticore makes three attacks: one with its bite, two with its claws, or three with its tail spikes.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 4) piercing damage. This attack restores health equal to the damage inflicted
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 2) slashing damage. This attack restores health equal to half the damage inflicted
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 4) piercing damage. This attack restores health equal to half the damage inflicted
As a bonus action, the manticore can regrow one tail spike.
Once between turns as a reaction, this creature can avoid one attack by turning into a swarm of bats and repositioning up to 30' away
Description
A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.
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