Automated Repair. At the start of the clockworks turn if it has at least one hit point left it regains 5 hit points this ability doesn’t activate if the clockwork has taken acid damage sense its last turn
Constructed Nature. The clockwork soldier dose not require food, drink, air or sleep. It cannot be put to sleep and cannot be persuaded to act against it’s programming.
Limited bolts. The Clockworks Wrist Crossbow has six crossbow bolts. Once all six bolts have been fired the Clockwork cannot use its Wrist Crossbow until the crossbow has been reloaded. The Clockwork must have at least one free hand to use its Wrist Crossbow
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) or 9 (1d10+3) slashing damage if used with two hands.
Wrist Crossbow. Ranged Weapon Attack: +5 to hit, range 60/120 ft., 1 target. Hit: 5 (1d6 + 1) piercing damage
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